How many staff does a simulator venue actually need?

10 min readBy Martian Industries

Staffing is the single largest operating cost at most simulator venues, and the least discussed one. Rent is fixed. Equipment is capital. Utilities are stable. Staffing is variable, ongoing, and the one line item where operators either build a scalable business or get stuck subsidizing every peak weekend.

This is a practical guide to how many people you actually need at a simulator venue, when to add them, and when to remove them by moving to a kiosk model instead. The right number is not the same for every venue.

Start with the model, not the headcount

Before you can answer "how many staff" you have to answer "what does staff do here." There are three broad staffing models at indoor sim venues:

  • Staffed-serve: staff greet, check in, launch sessions, manage turnover, serve F&B, coach on request. High touch. High labor cost. Common at premium venues that differentiate on experience.
  • Hybrid: a small crew handles F&B and greeting; the guest self-serves the bay through a kiosk or phone-based flow. Lowest per-session labor cost that still feels human.
  • Self-serve / kiosk-only: the venue runs largely unstaffed except for periodic checks. Guests book, pay, and launch entirely on their own. Lowest labor cost. Requires the most software and hardware maturity.

Each model has a different staff-to-bay ratio and a different upper limit on how many bays one person can plausibly cover.

Staffed-serve ratios

In a fully staffed venue, plan on one staff member per 3-4 bays during peak hours. A six-bay venue running staffed-serve at peak needs two people. An eight-bay venue needs two to three. A twelve-bay venue needs three to four.

The reason the ratio does not scale linearly (you cannot just add more bays per staff member forever) is that staff time is consumed by three parallel jobs: bay launches, F&B service, and problem resolution. Each of those has minimum time per occurrence. A staff member launching a bay for a party of four cannot simultaneously deliver a beer to bay six.

Ratios worse than one-per-four (say, one staff per six bays) start to break the guest experience. Wait times at check-in grow. Session launches get delayed. F&B orders take too long. Reviews start mentioning it. This is where operators either add staff or move to a hybrid model.

Hybrid ratios

Once the kiosk handles authorization, payment, and session launching, one staff member can comfortably cover 6-8 bays at peak. The person becomes a floor host and F&B server rather than a session operator. A 12-bay hybrid venue can run peak with 2 people instead of 3-4.

The math on the transition is straightforward. A staff member costs $18-25/hr fully loaded (wage, taxes, insurance) in most US markets. Two staff for a 20-hour peak week is $720-1000. If moving to hybrid saves one FTE, that is $37,000-52,000 in annualized labor cost recovered against the one-time cost of the kiosk system.

A hybrid venue still needs staff. It just does not need staff touching every launch. That distinction is what unlocks the cost structure.

Self-serve / kiosk-only ratios

A truly unstaffed venue runs on 0 to 0.5 staff FTE on-site at any given time. Guests scan a QR, pay on their phone, launch their session, and leave. Staff visits are for cleaning, stocking, and occasional guest questions.

This model is the exception, not the norm, and it has real constraints:

  • F&B is limited to vending or self-serve (no bar service).
  • Guest experience relies entirely on the software working perfectly. A failed launch with no staff on site is a lost guest and a lost review.
  • Security cameras, remote monitoring, and remote support become essential. If a rig goes down at 8pm on Saturday and there is no one to reset it, that bay is dead until Monday unless the operator can trigger a reboot from a phone.
  • The market must accept an unstaffed model. Some markets do (24/7 gym-model venues); some do not (higher-touch metros where guests expect service).

When it works, the labor cost is dramatically lower. A 6-bay unstaffed venue can run with 5-10 staff hours per week instead of 60-100. In markets where the model fits, that changes the unit economics of a venue completely.

When to move to hybrid or self-serve

There are three consistent signals that a venue should move away from staffed-serve:

  1. Peak-hour throughput is capped by staff, not bays. If your bays are booked but your revenue per hour has plateaued because staff cannot process the launches fast enough, adding bays will not help. You need to either add staff (raises cost) or add software that lets guests self-serve (raises margin).
  2. Labor cost as a percentage of revenue exceeds 30 percent. Simulator venues should generally be running labor at 18-25 percent of revenue. Above 30 is a sign that either the model is over-staffed for the demand pattern, or the pricing is too low, or both.
  3. Staff turnover is high and training costs are rising. Every new host has to be trained on the sim software, the launch monitor, the booking system, and the recovery workflow. A kiosk model reduces the surface area of the training and keeps the venue running the same way regardless of who is on shift.

Off-peak staffing is where operators overspend

Almost every simulator venue is overstaffed on Tuesday afternoons and understaffed on Saturday nights. This is a scheduling problem, not a total-headcount problem. A venue does not need the same number of people on Tuesday at 2pm as it does on Saturday at 8pm.

Actual utilization by hour looks like a heavy peak at Friday evening, Saturday all day, and Sunday until 5pm, with a secondary bump at Thursday evening. Everything else is moderate to sparse. Staffing should mirror that pattern with a floor of one person during open hours.

Off-peak, one staff member covering the entire venue (regardless of bay count) is usually enough if the venue is hybrid or self-serve. Staffed-serve venues need at least two for safety and coverage even during slow hours.

What one person can actually do

A single competent staff member during a hybrid weekday can:

  • Greet arriving guests and answer questions
  • Serve simple F&B (beer, wine, packaged food)
  • Handle 2-3 guest-facing problems per hour
  • Do light cleaning between sessions
  • Manage phone bookings and walk-ins

What they cannot reliably do at the same time is manually launch every session, run coaching, and be the point of contact for six simultaneous parties. That is why the kiosk exists. The software takes the mechanical work off the staff member so the human work (hospitality, problem resolution) can actually happen well.

What to do this month

  1. Calculate labor cost as a percentage of revenue for the trailing 90 days. If it is above 30 percent, staffing is the highest-leverage cost to address.
  2. Look at your utilization heatmap by hour. Identify the off-peak hours where you have two staff members and one would be plenty.
  3. If you are still staffed-serve and running at 8+ bays, model the cost of moving to hybrid with a kiosk-based launch system. The math almost always works.
  4. If you are already hybrid or self-serve, make sure you haveremote monitoring on every station so a broken rig off-hours does not become a dead bay for days.

Staff is not the enemy. Overstaffing during off-peak and understaffing during peak is the enemy. The right model for your venue is a function of your bay count, your local labor market, your service expectations, and your software maturity. The wrong model shows up as a labor percentage you cannot outrun.

Filed under:StaffingOperations
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